Independent game studio
SEED 1337
We make systemic strategy games. Every world grows from a seed, and every decision takes something away.
Now in development

TENURE
- Act I: Protector
- Act II: Indra
You rule a megacity after the fall of a dictatorship, with your mind moved into someone else's body. Your power rests on a lie you have to keep up yourself, and every ending hands the city to the machine.
Explore TENUREHow we build
Systems, not scripts
- 01
Decisions, not chores
Every system exists so you choose what you won't do. A mechanic that takes nothing away isn't a decision. It's a tax on your time.
- 02
Orders, not hands
You never touch the world directly. Orders travel through people and machines, take time to arrive and come back as reports that may lie. The gap between the two is the game.
- 03
Same seed, same world
Every state follows from the seed, the rules and your choices, and can be replayed tick by tick. No hand-made exceptions, nothing a bot couldn't reproduce.
Why 1337
Named after a seed
Before a build of TENURE leaves the desk, a bot plays it without a screen from seed 1337, hour by hour, and every gate of the simulation has to pass.
The seed that keeps the game honest gave the studio its name.